![]() If it does, however, I'll definitely try to think of more. ![]() I don't want to assume too much though, so I'll stop here in case it doesn't sound like the game you're thinking of. IIRC wasn't it just a function of left clicking on enemies repeatedly? Like as soon as you left clicked an enemy, a red health bar would appear over their head indicating how many clicks were left, and while footsoldiers were only 2 to 3 clicks, bigger enemies would be like 10? Then that's when your upgrades, allies and spells would come into play (I think there were also spells the player could use, not totally sure on that though). The game allows you control a stick figure army and try to conquer. Your castle is under attack To kill enemy units pick them up. I also remember the upgrades and progression being a lot more robust and involved, and it kills me because this was right around the same time as "Defend Your Castle" but it sadly didn't hold up to the wrath of internet obscurity when it comes to Flash games.Īlso what makes me positive that this isn't Defend Your Castle is because of the combat. Stick Empires revolves around a Side-scroll Strategy element developed by Max Games Studios. Defend your castle against the attacking stick figures. It definitely is not the Xgen Studios game "Defend Your Castle," its art style is almost identical albeit a bit less crude in some aspects like the castle. UGH I know your pain, I haven't been able to find the game either but if I'm thinking of the same thing, I'll try to help piece some more parts together.
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